blenderproc.python.types package
Submodules
- blenderproc.python.types.ArmatureUtility module
Armature
Armature._clip_value_from_constraint()
Armature._determine_rotation_axis()
Armature.add_constraint_if_not_existing()
Armature.get_constraint()
Armature.get_location_constraint()
Armature.get_rotation_constraint()
Armature.hide()
Armature.remove_constraint()
Armature.remove_constraints()
Armature.set_location_constraint()
Armature.set_rotation_constraint()
Armature.set_rotation_euler()
- blenderproc.python.types.BoneUtility module
add_constraint_if_not_existing()
copy_constraints()
get_armature_from_bone()
get_constraint()
get_location_constraint()
get_rotation_constraint()
remove_constraint()
remove_constraints()
set_copy_location_constraint()
set_copy_rotation_constraint()
set_ik_constraint()
set_ik_limits_from_rotation_constraint()
set_location_constraint()
set_rotation_constraint()
- blenderproc.python.types.EntityUtility module
Entity
Entity.apply_T()
Entity.clear_parent()
Entity.delete()
Entity.deselect()
Entity.duplicate()
Entity.get_children()
Entity.get_local2world_mat()
Entity.get_location()
Entity.get_parent()
Entity.get_rotation()
Entity.get_rotation_euler()
Entity.get_rotation_mat()
Entity.get_scale()
Entity.hide()
Entity.is_empty()
Entity.is_hidden()
Entity.select()
Entity.set_local2world_mat()
Entity.set_location()
Entity.set_parent()
Entity.set_rotation_euler()
Entity.set_rotation_mat()
Entity.set_scale()
Entity.update_blender_ref()
convert_to_entities()
convert_to_entity_subclass()
create_empty()
delete_multiple()
- blenderproc.python.types.InertialUtility module
- blenderproc.python.types.LightUtility module
- blenderproc.python.types.LinkUtility module
Link
Link._clip_value_from_constraint()
Link._determine_rotation_axis()
Link._set_fk_ik_mode()
Link._set_rotation_euler()
Link.create_ik_bone_controller()
Link.get_all_objs()
Link.get_collision_local2world_mats()
Link.get_collisions()
Link.get_fk_ik_mode()
Link.get_inertial()
Link.get_inertial_local2world_mat()
Link.get_joint_rotation()
Link.get_joint_type()
Link.get_link_child()
Link.get_link_parent()
Link.get_visual_local2world_mats()
Link.get_visuals()
Link.hide()
Link.mesh_as_trimesh()
Link.parent_with_bone()
Link.set_armature()
Link.set_bone()
Link.set_collision_local2link_mats()
Link.set_collisions()
Link.set_fk_bone()
Link.set_ik_bone()
Link.set_ik_bone_constraint()
Link.set_ik_bone_controller()
Link.set_inertial()
Link.set_inertial_local2link_mat()
Link.set_joint_type()
Link.set_link2bone_mat()
Link.set_link_child()
Link.set_link_parent()
Link.set_location()
Link.set_location_ik()
Link.set_rotation_euler()
Link.set_rotation_euler_fk()
Link.set_rotation_euler_ik()
Link.set_visual_local2link_mats()
Link.set_visuals()
Link.switch_fk_ik_mode()
- blenderproc.python.types.MaterialUtility module
Material
Material.duplicate()
Material.get_node_connected_to_the_output_and_unlink_it()
Material.get_nodes_created_in_func()
Material.get_nodes_with_type()
Material.get_principled_shader_value()
Material.get_the_one_node_with_type()
Material.get_users()
Material.infuse_material()
Material.infuse_texture()
Material.insert_node_instead_existing_link()
Material.link()
Material.make_emissive()
Material.map_vertex_color()
Material.new_node()
Material.remove_emissive()
Material.remove_node()
Material.set_displacement_from_principled_shader_value()
Material.set_principled_shader_value()
Material.unlink()
Material.update_blender_ref()
- blenderproc.python.types.MeshObjectUtility module
MeshObject
MeshObject.add_displace_modifier()
MeshObject.add_geometry_nodes()
MeshObject.add_material()
MeshObject.add_modifier()
MeshObject.add_uv_mapping()
MeshObject.build_convex_decomposition_collision_shape()
MeshObject.clear_materials()
MeshObject.create_bvh_tree()
MeshObject.disable_rigidbody()
MeshObject.edit_mode()
MeshObject.enable_rigidbody()
MeshObject.get_bound_box()
MeshObject.get_bound_box_volume()
MeshObject.get_materials()
MeshObject.get_mesh()
MeshObject.get_origin()
MeshObject.get_rigidbody()
MeshObject.has_materials()
MeshObject.has_rigidbody_enabled()
MeshObject.has_uv_mapping()
MeshObject.join_with_other_objects()
MeshObject.mesh_as_bmesh()
MeshObject.mesh_as_trimesh()
MeshObject.move_origin_to_bottom_mean_point()
MeshObject.new_material()
MeshObject.object_mode()
MeshObject.persist_transformation_into_mesh()
MeshObject.position_is_above_object()
MeshObject.ray_cast()
MeshObject.replace_materials()
MeshObject.scale_uv_coordinates()
MeshObject.set_material()
MeshObject.set_origin()
MeshObject.set_shading_mode()
MeshObject.update_from_bmesh()
compute_poi()
convert_to_meshes()
create_bvh_tree_multi_objects()
create_from_blender_mesh()
create_from_point_cloud()
create_primitive()
create_with_empty_mesh()
disable_all_rigid_bodies()
get_all_mesh_objects()
scene_ray_cast()
- blenderproc.python.types.StructUtility module
- blenderproc.python.types.StructUtilityFunctions module
- blenderproc.python.types.URDFUtility module
URDFObject
URDFObject._set_fk_ik_mode()
URDFObject._set_ik_bone_constraint()
URDFObject._set_ik_bone_controller()
URDFObject._set_ik_bone_offset()
URDFObject._set_ik_link()
URDFObject._set_keyframe()
URDFObject._switch_fk_ik_mode()
URDFObject.create_ik_bone_controller()
URDFObject.get_all_collision_local2world_mats()
URDFObject.get_all_collision_objs()
URDFObject.get_all_inertial_local2world_mats()
URDFObject.get_all_inertial_objs()
URDFObject.get_all_local2world_mats()
URDFObject.get_all_urdf_objs()
URDFObject.get_all_visual_local2world_mats()
URDFObject.get_all_visual_objs()
URDFObject.get_links_with_revolute_joints()
URDFObject.has_reached_ik_pose()
URDFObject.hide()
URDFObject.hide_links_and_collision_inertial_objs()
URDFObject.remove_link_by_index()
URDFObject.set_ascending_category_ids()
URDFObject.set_location_ik()
URDFObject.set_rotation_euler_fk()
URDFObject.set_rotation_euler_ik()