blenderproc.python.types package
Submodules
- blenderproc.python.types.ArmatureUtility module
ArmatureArmature._clip_value_from_constraint()Armature._determine_rotation_axis()Armature.add_constraint_if_not_existing()Armature.get_constraint()Armature.get_location_constraint()Armature.get_rotation_constraint()Armature.hide()Armature.remove_constraint()Armature.remove_constraints()Armature.set_location_constraint()Armature.set_rotation_constraint()Armature.set_rotation_euler()
- blenderproc.python.types.BoneUtility module
add_constraint_if_not_existing()copy_constraints()get_armature_from_bone()get_constraint()get_location_constraint()get_rotation_constraint()remove_constraint()remove_constraints()set_copy_location_constraint()set_copy_rotation_constraint()set_ik_constraint()set_ik_limits_from_rotation_constraint()set_location_constraint()set_rotation_constraint()
- blenderproc.python.types.EntityUtility module
EntityEntity.apply_T()Entity.clear_parent()Entity.delete()Entity.deselect()Entity.duplicate()Entity.get_children()Entity.get_local2world_mat()Entity.get_location()Entity.get_parent()Entity.get_rotation()Entity.get_rotation_euler()Entity.get_rotation_mat()Entity.get_scale()Entity.hide()Entity.is_empty()Entity.is_hidden()Entity.select()Entity.set_local2world_mat()Entity.set_location()Entity.set_parent()Entity.set_rotation_euler()Entity.set_rotation_mat()Entity.set_scale()Entity.update_blender_ref()
convert_to_entities()convert_to_entity_subclass()create_empty()delete_multiple()
- blenderproc.python.types.InertialUtility module
- blenderproc.python.types.LightUtility module
- blenderproc.python.types.LinkUtility module
LinkLink._clip_value_from_constraint()Link._determine_rotation_axis()Link._set_fk_ik_mode()Link._set_rotation_euler()Link.create_ik_bone_controller()Link.get_all_objs()Link.get_collision_local2world_mats()Link.get_collisions()Link.get_fk_ik_mode()Link.get_inertial()Link.get_inertial_local2world_mat()Link.get_joint_rotation()Link.get_joint_type()Link.get_link_child()Link.get_link_parent()Link.get_visual_local2world_mats()Link.get_visuals()Link.hide()Link.mesh_as_trimesh()Link.parent_with_bone()Link.set_armature()Link.set_bone()Link.set_collision_local2link_mats()Link.set_collisions()Link.set_fk_bone()Link.set_ik_bone()Link.set_ik_bone_constraint()Link.set_ik_bone_controller()Link.set_inertial()Link.set_inertial_local2link_mat()Link.set_joint_type()Link.set_link2bone_mat()Link.set_link_child()Link.set_link_parent()Link.set_location()Link.set_location_ik()Link.set_rotation_euler()Link.set_rotation_euler_fk()Link.set_rotation_euler_ik()Link.set_visual_local2link_mats()Link.set_visuals()Link.switch_fk_ik_mode()
- blenderproc.python.types.MaterialUtility module
MaterialMaterial.duplicate()Material.get_node_connected_to_the_output_and_unlink_it()Material.get_nodes_created_in_func()Material.get_nodes_with_type()Material.get_principled_shader_value()Material.get_the_one_node_with_type()Material.get_users()Material.infuse_material()Material.infuse_texture()Material.insert_node_instead_existing_link()Material.link()Material.make_emissive()Material.map_vertex_color()Material.new_node()Material.remove_emissive()Material.remove_node()Material.set_displacement_from_principled_shader_value()Material.set_principled_shader_value()Material.unlink()Material.update_blender_ref()
- blenderproc.python.types.MeshObjectUtility module
MeshObjectMeshObject.add_displace_modifier()MeshObject.add_geometry_nodes()MeshObject.add_material()MeshObject.add_modifier()MeshObject.add_uv_mapping()MeshObject.build_convex_decomposition_collision_shape()MeshObject.clear_materials()MeshObject.create_bvh_tree()MeshObject.disable_rigidbody()MeshObject.edit_mode()MeshObject.enable_rigidbody()MeshObject.get_bound_box()MeshObject.get_bound_box_volume()MeshObject.get_materials()MeshObject.get_mesh()MeshObject.get_origin()MeshObject.get_rigidbody()MeshObject.has_materials()MeshObject.has_rigidbody_enabled()MeshObject.has_uv_mapping()MeshObject.join_with_other_objects()MeshObject.mesh_as_bmesh()MeshObject.mesh_as_trimesh()MeshObject.move_origin_to_bottom_mean_point()MeshObject.new_material()MeshObject.object_mode()MeshObject.persist_transformation_into_mesh()MeshObject.position_is_above_object()MeshObject.ray_cast()MeshObject.replace_materials()MeshObject.scale_uv_coordinates()MeshObject.set_material()MeshObject.set_origin()MeshObject.set_shading_mode()MeshObject.update_from_bmesh()
compute_poi()convert_to_meshes()create_bvh_tree_multi_objects()create_from_blender_mesh()create_from_point_cloud()create_primitive()create_with_empty_mesh()disable_all_rigid_bodies()get_all_mesh_objects()scene_ray_cast()
- blenderproc.python.types.StructUtility module
- blenderproc.python.types.StructUtilityFunctions module
- blenderproc.python.types.URDFUtility module
URDFObjectURDFObject._set_fk_ik_mode()URDFObject._set_ik_bone_constraint()URDFObject._set_ik_bone_controller()URDFObject._set_ik_bone_offset()URDFObject._set_ik_link()URDFObject._set_keyframe()URDFObject._switch_fk_ik_mode()URDFObject.create_ik_bone_controller()URDFObject.get_all_collision_local2world_mats()URDFObject.get_all_collision_objs()URDFObject.get_all_inertial_local2world_mats()URDFObject.get_all_inertial_objs()URDFObject.get_all_local2world_mats()URDFObject.get_all_urdf_objs()URDFObject.get_all_visual_local2world_mats()URDFObject.get_all_visual_objs()URDFObject.get_links_with_revolute_joints()URDFObject.has_reached_ik_pose()URDFObject.hide()URDFObject.hide_links_and_collision_inertial_objs()URDFObject.remove_link_by_index()URDFObject.set_ascending_category_ids()URDFObject.set_location_ik()URDFObject.set_rotation_euler_fk()URDFObject.set_rotation_euler_ik()