blenderproc.python.types.EntityUtility module
The base class of all things, which can be placed in the scene, in BlenderProc.
- class blenderproc.python.types.EntityUtility.Entity(bpy_object)[source]
Bases:
StructThe entity class of all objects which can be placed inside the scene. They have a 6D pose consisting of location and rotation.
- apply_T(transform)[source]
Apply the given transformation to the pose of the entity.
- Parameters:
transform (
Union[ndarray,Matrix]) – A 4x4 matrix representing the transformation.
- clear_parent()[source]
Removes the object’s parent and moves the object into the root level of the scene graph.
- delete(remove_all_offspring=False)[source]
Deletes the entity and maybe all of its offspring
- Parameters:
remove_all_offspring (
bool) – If this is True all children and their children are recursively deleted
- duplicate(duplicate_children=True, linked=False)[source]
Duplicates the object.
- Parameters:
duplicate_children (
bool) – If True, also all children objects are recursively duplicated.linked (
bool) – If True, object data is not copied.
- Return type:
- Returns:
A new mesh object, which is a duplicate of this object.
- get_children(return_all_offspring=False)[source]
Returns the children objects.
- Parameters:
return_all_offspring (
bool) – If this is True all children and their children are recursively found and returned- Return type:
List[Entity]- Returns:
A list of all children objects.
- get_local2world_mat()[source]
Returns the pose of the object in the form of a local2world matrix.
- Return type:
ndarray- Returns:
The 4x4 local2world matrix.
- get_location(frame=None)[source]
Returns the location of the entity in 3D world coordinates.
- Parameters:
frame (
Optional[int]) – The frame number which the value should be set to. If None is given, the current frame number is used.- Return type:
ndarray- Returns:
The location at the specified frame.
- get_parent()[source]
Returns the parent of the entity.
- Return type:
Optional[Entity]- Returns:
The parent.
- get_rotation(frame=None)[source]
Returns the rotation of the entity in euler angles.
- Parameters:
frame (
Optional[int]) – The frame number which the value should be set to. If None is given, the current frame number is used.- Return type:
ndarray- Returns:
The rotation at the specified frame.
- get_rotation_euler(frame=None)[source]
Returns the rotation of the entity in euler angles.
- Parameters:
frame (
Optional[int]) – The frame number which the value should be set to. If None is given, the current frame number is used.- Return type:
ndarray- Returns:
The rotation at the specified frame.
- get_rotation_mat(frame=None)[source]
Gets the rotation matrix of the entity.
- Parameters:
frame (
Optional[int]) – The frame number which the value should be set to. If None is given, the current frame number is used.- Return type:
ndarray- Returns:
The 3x3 local2world rotation matrix.
- get_scale(frame=None)[source]
Returns the scale of the entity along all three axes.
- Parameters:
frame (
Optional[int]) – The frame number which the value should be set to. If None is given, the current frame number is used.- Return type:
ndarray- Returns:
The scale at the specified frame.
- hide(hide_object=True)[source]
Sets the visibility of the object.
- Parameters:
hide_object (
bool) – Determines whether the object should be hidden in rendering.
- is_empty()[source]
Returns whether the entity is from type “EMPTY”.
- Return type:
bool- Returns:
True, if its an empty.
Returns whether the object is hidden in rendering.
- Return type:
bool- Returns:
True, if it is hidden.
- set_local2world_mat(matrix_world)[source]
Sets the pose of the object in the form of a local2world matrix.
- Parameters:
matrix_world (
Union[ndarray,Matrix]) – A 4x4 matrix.
- set_location(location, frame=None)[source]
Sets the location of the entity in 3D world coordinates.
- Parameters:
location (
Union[list,Vector,ndarray]) – The location to set.frame (
Optional[int]) – The frame number which the value should be set to. If None is given, the current frame number is used.
- set_parent(new_parent)[source]
Sets the parent of this object.
- Parameters:
new_parent (
Entity) – The parent entity to set.
- set_rotation_euler(rotation_euler, frame=None)[source]
Sets the rotation of the entity in euler angles.
- Parameters:
rotation_euler (
Union[list,Euler,ndarray]) – The euler angles to set.frame (
Optional[int]) – The frame number which the value should be set to. If None is given, the current frame number is used.
- set_rotation_mat(rotation_mat, frame=None)[source]
Sets the rotation of the entity using a rotation matrix.
- Parameters:
rotation_mat (
Union[Matrix,ndarray]) – The 3x3 local to world rotation matrix.frame (
Optional[int]) – The frame number which the value should be set to. If None is given, the current frame number is used.
- blenderproc.python.types.EntityUtility.convert_to_entities(blender_objects, convert_to_subclasses=False)[source]
Converts the given list of blender objects to entities
- Parameters:
blender_objects (
list) – List of blender objects.convert_to_subclasses (
bool) – If True, each blender object will be wrapped into an entity subclass based on the type of object.
- Return type:
List[Entity]- Returns:
The list of entities.
- blenderproc.python.types.EntityUtility.convert_to_entity_subclass(blender_object)[source]
Converts the given blender object into our respective wrapper class.
- Parameters:
blender_object (
Object) – The blender object.- Return type:
- Returns:
The wrapped object.
- blenderproc.python.types.EntityUtility.create_empty(entity_name, empty_type='plain_axes')[source]
Creates an empty entity.
- Parameters:
entity_name (
str) – The name of the new entity.empty_type (
str) – Type of the newly created empty entity. Available: [“plain_axes”, “arrows”, “single_arrow”, “circle”, “cube”, “sphere”, “cone”]
- Return type:
- Returns:
The new Mesh entity.
- blenderproc.python.types.EntityUtility.delete_multiple(entities, remove_all_offspring=False)[source]
Deletes multiple entities at once
- Parameters:
entities (
List[Entity]) – A list of entities that should be deletedremove_all_offspring (
bool) – If this is True all children and their children are recursively deleted