BlenderProc
2.7.0

Tutorials

  • Loading and manipulating objects
  • Configuring the camera
  • Rendering the scene
  • Writing the results to file
  • How key frames work
  • Positioning objects via the physics simulator

Examples

  • Basics
    • basic
    • camera_object_pose
    • camera_sampling
    • entity_manipulation
    • light_sampling
    • material_manipulation
    • physics_positioning
    • semantic_segmentation
  • Advanced
    • auto_shading
    • calibration
    • camera_depth_of_field
    • camera_random_trajectories
    • coco_annotations
    • diffuse_color_image
    • dust
    • entity_displacement_modifier
    • gif_animation
    • kinect_azure_noise
    • lens_distortion
    • material_randomizer
    • motion_blur_rolling_shutter
    • multi_render
    • nocs
    • object_pose_sampling
    • on_surface_object_sampling
    • optical_flow
    • physics_convex_decomposition
    • point_clouds
    • random_backgrounds
    • random_room_constructor
    • spotlight
    • stereo_matching
    • stereo_matching_with_projector
    • urdf_loading_and_manipulation
  • Datasets
    • amass_human_poses
    • blenderkit
    • bop_challenge
    • bop_object_on_surface_sampling
    • bop_object_physics_positioning
    • bop_object_pose_sampling
    • bop_scene_replication
    • front_3d
    • front_3d_object_sampling
    • front_3d_with_improved_mat
    • haven
    • ikea
    • matterport3d
    • pix3d
    • replica
    • scenenet
    • scenenet_with_cctextures
    • shapenet
    • shapenet_with_scenenet
    • shapenet_with_suncg
    • suncg_basic
    • suncg_with_cam_sampling
    • suncg_with_improved_mat
    • suncg_with_object_replacer

Entities (bproc.types)

  • Armature
  • Entity
  • Light
  • Material
  • MeshObject
  • Struct
  • URDFObject
  • Inertial
  • Link

Api

  • bproc.camera
  • bproc.constructor
  • bproc.filter
  • bproc.lighting
  • bproc.loader
  • bproc.material
  • bproc.math
  • bproc.object
  • bproc.postprocessing
  • bproc.renderer
  • bproc.sampler
  • bproc.types
  • bproc.utility
  • bproc.world
  • bproc.writer

Internal

  • bproc.python.sampler
    • Front3DPointInRoomSampler
    • ReplicaPointInRoomSampler
    • SuncgPointInRoomSampler
    • _Disk
    • _UniformSO3
    • Region2D
  • bproc.python.types
    • Armature
    • Entity
    • Light
    • Material
    • MeshObject
    • Struct
    • URDFObject
    • Inertial
    • Link
  • bproc.python.utility
    • BlockStopWatch
    • LabelIdMapping
    • UndoAfterExecution
    • CollisionUtility
    • DefaultConfig
    • GlobalStorage
    • _Initializer
    • InstallUtility
    • MaterialGetter
    • MathUtility
    • SetupUtility
    • KeyFrame
    • NumpyEncoder
    • Utility
    • _KeyFrameState
  • bproc.python.filter
    • _Filter
  • bproc.python.lighting
    • _SuncgLighting
  • bproc.python.loader
    • _AMASSLoader
    • _BlendLoader
    • _BopLoader
    • _CCMaterialLoader
    • _Front3DLoader
    • HavenMaterialLoader
    • _IKEALoader
    • _Pix3DLoader
    • RockEssentialsRockLoader
    • _SceneNetLoader
    • _ShapeNetLoader
    • _SuncgLoader
    • _TextureLoader
  • bproc.python.object
    • FaceSlicer
    • _ObjectReplacer
    • _OnSurfaceSampler
    • _PhysicsSimulation
  • bproc.python.postprocessing
    • _PostProcessingUtility
    • _StereoGlobalMatching
  • bproc.python.renderer
    • _FlowRendererUtility
    • _NOCSRendererUtility
  • bproc.python.tests
    • SilentMode
  • bproc.python.writer
    • _BopWriterUtility
    • _CocoWriterUtility
    • _GifWriterUtility
    • _WriterUtility
BlenderProc
  • blenderproc.python.material package
  • View page source

blenderproc.python.material package

Submodules

  • blenderproc.python.material.Dust module
    • add_dust()
  • blenderproc.python.material.MaterialLoaderUtility module
    • add_alpha()
    • add_alpha_channel_to_textures()
    • add_alpha_texture_node()
    • add_ambient_occlusion()
    • add_base_color()
    • add_bump()
    • add_displacement()
    • add_metal()
    • add_normal()
    • add_roughness()
    • add_specular()
    • change_to_texture_less_render()
    • collect_all()
    • connect_uv_maps()
    • convert_to_materials()
    • create()
    • create_image_node()
    • create_material_from_texture()
    • create_new_cc_material()
    • create_procedural_texture()
    • find_cc_material_by_name()
    • is_material_used()

Module contents


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