# Light sampling ![](../../../images/light_sampling_rendering.jpg) In this example we are demonstrating the sampling features in relation to light objects. ## Usage Execute in the BlenderProc main directory: ``` blenderproc run examples/basics/light_sampling/main.py examples/resources/camera_positions examples/resources/scene.obj examples/basics/light_sampling/output ``` * `examples/basics/light_sampling/main.py`: path to the python file. * `examples/resources/camera_positions`: text file with parameters of camera positions. * `examples/resources/scene.obj`: path to the object file with the basic scene. * `examples/basics/light_sampling/output`: path to the output directory. ## Visualization Visualize the generated data: ``` blenderproc vis hdf5 examples/basics/light_sampling/output/0.hdf5 ``` ## Steps ### Light sampling ```python # Define a light light = bproc.types.Light() light.set_type("POINT") # Sample its location in a shell around the point [1, 2, 3] light.set_location(bproc.sampler.shell( center=[1, 2, 3], radius_min=4, radius_max=7, elevation_min=15, elevation_max=70 )) light.set_energy(500) ``` The focus of this example is the sampling of a location via the `sampler.shell` module which allows one to sample locations on a shell. * Sample location in a spherical shell, by setting the center, the minimum and maximum radius and the minimum and maximum angle of elevation in degree. * Set the light energy to 500