# How to apply dust to objects

normals and color rendering of example table

The focus of this example is adding dust to a model with blender. For this example we are using the [haven dataset](../haven/README.md). Make sure that you have downloaded the haven dataset first, see the [haven example](../haven/README.md) ## Usage Execute in the BlenderProc main directory: ``` blenderproc run examples/advanced/dust/main.py resources/haven/models/ArmChair_01/ArmChair_01_2k.blend resources/haven examples/datasets/haven/output ``` * `examples/advanced/dust/main.py`: path to the main python file to run. * `resources/haven/models/ArmChair_01/ArmChair_01.blend`: Path to the blend file, from the haven dataset, browse the model folder, for all possible options * `resources/haven`: The folder where the `hdri` folder can be found, to load an world environment * `examples/datasets/haven/output`: path to the output directory. ## Visualization In the output folder you will find a series of `.hdf5` containers. These can be visualized with the script: ``` blenderproc vis hdf5 examples/datasets/haven/output/*.hdf5 ``` ## Implementation ```python # Add dust to all materials of the loaded object for material in obj.get_materials(): bproc.material.add_dust(material, strength=0.8, texture_scale=0.05) ``` Here `"strength"` defines the amount of dust used on the model, the range is typically from zero to one. But, values above 1.0 might also work to add a lot of dust. The `"texture_scale"` is used to reduce the size of the generated noise texture, be aware this only works if the object already has a UV mapping. If not you can try `obj.add_uv_mapping()` for that.